Path Editor#

Sharing events across GUIs.

This example demonstrates a cross-GUI application using Matplotlib event handling to interact with and modify objects on the canvas.

Note

This example exercises the interactive capabilities of Matplotlib, and this will not appear in the static documentation. Please run this code on your machine to see the interactivity.

You can copy and paste individual parts, or download the entire example using the link at the bottom of the page.

import numpy as np
from matplotlib.backend_bases import MouseButton
from matplotlib.path import Path
from matplotlib.patches import PathPatch
import matplotlib.pyplot as plt


fig, ax = plt.subplots()

pathdata = [
    (Path.MOVETO, (1.58, -2.57)),
    (Path.CURVE4, (0.35, -1.1)),
    (Path.CURVE4, (-1.75, 2.0)),
    (Path.CURVE4, (0.375, 2.0)),
    (Path.LINETO, (0.85, 1.15)),
    (Path.CURVE4, (2.2, 3.2)),
    (Path.CURVE4, (3, 0.05)),
    (Path.CURVE4, (2.0, -0.5)),
    (Path.CLOSEPOLY, (1.58, -2.57)),
]

codes, verts = zip(*pathdata)
path = Path(verts, codes)
patch = PathPatch(
    path, facecolor='green', edgecolor='yellow', alpha=0.5)
ax.add_patch(patch)


class PathInteractor:
    """
    An path editor.

    Press 't' to toggle vertex markers on and off.  When vertex markers are on,
    they can be dragged with the mouse.
    """

    showverts = True
    epsilon = 5  # max pixel distance to count as a vertex hit

    def __init__(self, pathpatch):

        self.ax = pathpatch.axes
        canvas = self.ax.figure.canvas
        self.pathpatch = pathpatch
        self.pathpatch.set_animated(True)

        x, y = zip(*self.pathpatch.get_path().vertices)

        self.line, = ax.plot(
            x, y, marker='o', markerfacecolor='r', animated=True)

        self._ind = None  # the active vertex

        canvas.mpl_connect('draw_event', self.on_draw)
        canvas.mpl_connect('button_press_event', self.on_button_press)
        canvas.mpl_connect('key_press_event', self.on_key_press)
        canvas.mpl_connect('button_release_event', self.on_button_release)
        canvas.mpl_connect('motion_notify_event', self.on_mouse_move)
        self.canvas = canvas

    def get_ind_under_point(self, event):
        """
        Return the index of the point closest to the event position or *None*
        if no point is within ``self.epsilon`` to the event position.
        """
        # display coords
        xy = np.asarray(self.pathpatch.get_path().vertices)
        xyt = self.pathpatch.get_transform().transform(xy)
        xt, yt = xyt[:, 0], xyt[:, 1]
        d = np.sqrt((xt - event.x)**2 + (yt - event.y)**2)
        ind = d.argmin()

        if d[ind] >= self.epsilon:
            ind = None

        return ind

    def on_draw(self, event):
        """Callback for draws."""
        self.background = self.canvas.copy_from_bbox(self.ax.bbox)
        self.ax.draw_artist(self.pathpatch)
        self.ax.draw_artist(self.line)
        self.canvas.blit(self.ax.bbox)

    def on_button_press(self, event):
        """Callback for mouse button presses."""
        if (event.inaxes is None
                or event.button != MouseButton.LEFT
                or not self.showverts):
            return
        self._ind = self.get_ind_under_point(event)

    def on_button_release(self, event):
        """Callback for mouse button releases."""
        if (event.button != MouseButton.LEFT
                or not self.showverts):
            return
        self._ind = None

    def on_key_press(self, event):
        """Callback for key presses."""
        if not event.inaxes:
            return
        if event.key == 't':
            self.showverts = not self.showverts
            self.line.set_visible(self.showverts)
            if not self.showverts:
                self._ind = None
        self.canvas.draw()

    def on_mouse_move(self, event):
        """Callback for mouse movements."""
        if (self._ind is None
                or event.inaxes is None
                or event.button != MouseButton.LEFT
                or not self.showverts):
            return

        vertices = self.pathpatch.get_path().vertices

        vertices[self._ind] = event.xdata, event.ydata
        self.line.set_data(zip(*vertices))

        self.canvas.restore_region(self.background)
        self.ax.draw_artist(self.pathpatch)
        self.ax.draw_artist(self.line)
        self.canvas.blit(self.ax.bbox)


interactor = PathInteractor(patch)
ax.set_title('drag vertices to update path')
ax.set_xlim(-3, 4)
ax.set_ylim(-3, 4)

plt.show()

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